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Thread Statistics | Show CCP posts - 20 post(s) |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 21:55:00 -
[1] - Quote
Will not these ships' purpose overlap too much with covops' ones and be too OP in general? At the moment they are basically "covops with guns" - new class of ships, not just an upgraded version of t1 ships like other faction ships. They will have lower entry barrier than covops and the only thing which can drive pilots away from them - price (they will be expensive, I'm sure). They will also create some sort of amarr/gallente favoritism because of their absolutely unique features - universal damage dealing and exploring ship with covops cloak - most of current covops are not damage dealers at all (they are focused on EWAR) except stealth bombers but they are rather specialised and t3 which are not very good at damage dealing in cloaky configuration. Unlike covops they will have both exploring bonuses and still will be able to drive off/kill other pilots in occupied anomalies.
So, to make them overlap less with covops: - remove CovertOps cloak fitting ability - add several role bonuses to Improved Cloak which will neutralise all penalties of Improved Cloak (speed and scanres penalties, recalibration/reactivation delays) to make it behave just like CovOps cloak but with one important (IMHO) exception - no warping in cloak allowed.
What's the purpose? -CovOPS still will be #1 choice for active stealth reconnaissance since SoE ships will be still visible on d-scan while warping and in overview when landing. -In the same time SoE ships will be able to move around safely - they will be able to pass gatecamps just like as with cloak+mwd trick except mwd wouldn't be necessary (since speed will not be penalised with cloak on) -They will still be able to avoid bubble camps in the same manner as covops |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:12:00 -
[2] - Quote
La'Krul wrote:Samara Anninen wrote:- remove CovertOps cloak fitting ability - add several role bonuses to Improved Cloak which will neutralise all penalties of Improved Cloak (speed and scanres penalties, recalibration/reactivation delays) to make it behave just like CovOps cloak but with one important (IMHO) exception - no warping in cloak allowed. When you're exploring in null you're jumping into hostile system after hostile system, any of which could have a bubble camp. The cov ops cloak is essential for encouraging people to venture out into the depths of space without wondering if they are going to survive the trip or how the hell they are going to get their phat loot all the way home.
I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:27:00 -
[3] - Quote
Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan.
Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps.
The point is to make these ships and CovOps much like Combat/Force Recons in terms of gank/stealthiness |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:37:00 -
[4] - Quote
Xequecal wrote:Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness ......which also does nothing, as the recalibration timer will expire while they're warping.
ok-ok, my fail :)
Anyway they are too OP, IMHO, and should be either nerfed or CovOps should be boosted with new abilities |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:41:00 -
[5] - Quote
Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage.
They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 23:05:00 -
[6] - Quote
Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily.
But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 23:22:00 -
[7] - Quote
Xequecal wrote:Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness ......which also does nothing, as the recalibration timer will expire while they're warping.
Just thought about it... I have said "ok" too early :)
What's the problem with recalibration delay on CovOps if you can simply decloak 5-6 seconds BEFORE landing on grid. You can, I'm sure, it's just a matter of timing. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.03 17:19:00 -
[8] - Quote
Kagura Nikon wrote:Samara Anninen wrote:Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily. But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). This makes me want to born Amarr/Gallente :3 Anyway, its not a good way to design games by adding something which benefits some races over others like in this case - basically new class of ships without counterparts from other two races. So, maybe they should be simply delayed till this counterparts are developed. Tell taht to the vigilant. It has very pwoerful bonus not find elsewhere and overdamage anything on realistic scenarios (no damage cahrts based on Ogre II are not realistic because you will deal fulld amage to battleships only and some fat BC, but you will be MURDERED if you try to fight an Assault frigate
And what of these should I tell to vigilant? :) "Updated" doesn't mean "always better than t1/t2" - just a different combination of bonuses for different (other than t1/t2) tactics. These new SoE ships are overlapping with some t2 ship classes' roles and in the same time are violating "gank/stealthiness, take only one" rule.
Anyway, I'm pretty sure they will be either nerfed before release or in Rubicon 1.1 :3 |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:01:00 -
[9] - Quote
M1k3y Koontz wrote:Samara Anninen wrote:they really need covops/recon ships skills as prerequisites. 1) Faction ships never have T2 ship skills prereqs unless they are an AT prize ship, which these are not and 2) Post with your main if you wish to be taken seriously! *Rabble rabble*
1) In the same time faction ships obviously never had covops cloak before - distinctive feature of t2 ships. So I see no reason why they don't have such prerequisites - it's OP - why would you ever need to train CovOps and, as some people say, even recons with these?
2) :3 |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:20:00 -
[10] - Quote
Veshta Yoshida wrote:Sisters of Eve Sanctuary (Chronicle) wrote:...As has been chronicled elsewhere, the SoE is a philanthropic organization dedicated to bettering the life of New Eden's denizens. After their performance in the Caldari-Gallente war and the Minmatar secession from Amarr, they gained the grudging respect not only of the four major empires but of various other factions as well. The SoE are the only party which can freely enter war zones irrespective of which forces are locked in combat, and they are renowned - or notorious - for assisting pirate factions in rescue operations, often following capsuleer attacks. While the SoE never choose sides in any fight, it has to be said that as a rule they do not think highly of capsuleers and their unfettered indulgence of bloodshed and mayhem; and, in fact, much of their information and even some of their equipment tends to come from faction pirates as thanks for having saved the lives of those who the capsuleers left for dead. How does that correlate to covert cloaking full tackle and tank with eWar and near T2 damage? Where is the "Hippy" in the proposed ships .. you want to hang all the lore on the probing? Frigate is good, not too much but not too little either. Will make CovOps largely obsolete but that's a different story and can be sorted when they get tiericided. Cruiser is practically a covert cloaky Ishtar with godlike slots .. it is so juiced up that L.Armstrong would be proud. - Laser cap bonus. What the hell is that doing there in the first place, unbonused lasers are craptastic to say the least and with drones the cap-less PvE is amply covered. - Drone HP bonus, +25 or 50m3. It needs to be hippie themed, sure they have teeth but the damn things are brittle as only hemp chewing tea drinkers teeth can be. Still allows PvP but without stomping on every damn HAC foot within 200 parsecs, what you should be aiming for is a VW Kombi/Minibus and not a HumVee. + RR efficiency bonus with hull repairer included. HIPPIES! Love all around, in PvE to cuddle the flimsy drones in between orgies and in PvP to kiss the weary warriors and make it all better .. replace the laser cap bonus with this and all is well.
Etana, but it's AT ship... Cloaky logi from SoE sounds interesting and good from lore side, so +1 |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:32:00 -
[11] - Quote
Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.
It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones because it would be totally different from current design. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:45:00 -
[12] - Quote
Kaarous Aldurald wrote:Samara Anninen wrote:Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones. Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon. It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship.
Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:58:00 -
[13] - Quote
epicurus ataraxia wrote:Samara Anninen wrote:Kaarous Aldurald wrote:Samara Anninen wrote:Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones. Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon. It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship. Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread. Regarding overlap if the asteros could only have a core probe launcher and not combat launcher if using a cloak then that would go a long way to creating a significant difference. And with only 2 highs cyno becomes harder without making choices.
Nice idea, but SoE has faction combat probe launchers. This incompatibility will look strange :3 But why not? |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 12:03:00 -
[14] - Quote
epicurus ataraxia wrote:And with only 2 highs cyno becomes harder without making choices. Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose) |
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